—— Overview
The YMCA needed clarity on why camp enrollment was fluctuating and what parents, kids, and staff actually needed from the experience. We ran a deep multi-stakeholder research sprint across parents, children, and frontline staff, synthesized it into a clear experience strategy, and built an AI-powered research companion that Rob and his team still use daily. The work won a second 8-week engagement scheduled for Spring 2026.
Client
YMCA
Date
Role
Co-Lead Researcher & Experience Strategist
Service
UX Research, Experience Strategy, AI Product Design, Service Design
Contribution
Responsible for research design, discussion guides, stakeholder interviews across parents, children and staff, Qualtrics survey design and synthesis, hypothesis formation, experience strategy, the Camp Navigator concept, and the AI-powered research companion.
—— Brief
The YMCA hadn't conducted deep research on their camp experience in years. Enrollment was unpredictable, parents felt overwhelmed choosing camps, and leadership lacked visibility into what was actually driving satisfaction. They needed clarity fast, before the next camp season.
A research and strategy sprint spanning parents, children, and staff across multiple camp locations, culminating in a prioritized experience roadmap, an AI-powered research companion, and a vision for a Camp Navigator platform that became the foundation for a second engagement.
450
Survey Participants
35
Interviews across parents, kids and staff
8
Weeks to strategy and vision
Note: The original Camp Research Archive from this engagement is confidential and cannot be shared publicly. The screens shown here are reconstructed mocks created to illustrate the product direction and design decisions, not reproductions of the final client work.
—— CHALLENGE
The YMCA's camps were a critical revenue driver and cornerstone of their mission, but no one had a clear picture of what was working and what wasn't. Parents couldn't easily evaluate or compare camp options. Kids had variable experiences depending on location. Staff operated without consistent standards. And leadership was making decisions based on intuition and institutional memory rather than real data. The window to gather insights before the next camp season was tight, and the organization needed both strategic clarity and actionable next steps.
—— solution
We approached this as both a research and strategy sprint, immersing ourselves in the full camp experience across parents, children, and staff to understand not just what was happening, but why. Every insight was synthesized into a framework leadership could act on immediately, and a tool they could keep using long after the engagement ended.
01
AI-powered research companion
Built an AI agent that allowed the YMCA team to talk directly to all of the research gathered during the project. Staff can ask questions like "What do parents care about most when choosing a camp?" or "Where do kids feel most anxious?" and get instant, accurate answers drawn from the full body of research. Rob, the primary stakeholder, still uses it with his team daily.
02
Camp Navigator vision
Synthesized findings into a strategic roadmap and pitched a concept for a new digital experience: a Camp Navigator that would help families discover the right camp based on their child's interests, needs, and availability. Leadership embraced the vision, and it became the foundation for a second 8-week engagement scheduled to begin Spring 2026.
03
Multi-stakeholder research
Ran interviews, field observations, and experience mapping sessions across multiple camp sites, gathering perspectives from parents who loved the program, parents who were frustrated, returning campers, new campers, leadership, and frontline staff. One of the most memorable sessions: interviewing groups of kids directly about their camp experiences, bringing back memories from teaching kindergarten in Thailand and serving as a reminder of why this work matters.
—— 4 key design decisions
—— PROCESS
WEEKS 1–2
Discovery and research design
Wrote discussion guides, designed survey questions, and set up Qualtrics for data collection. Mapped the full stakeholder landscape across parents, children, and staff. Identified the highest-priority research questions for each group.
WEEKS 2–4
Fieldwork and interviews
Conducted interviews across all three stakeholder groups at multiple camp locations. Gathered qualitative and quantitative data on decision drivers, pain points, service consistency, and emotional highs and lows across the camp experience.
WEEKS 4–5
Synthesis and strategy
Synthesized findings into decision driver frameworks, experience maps, and a prioritized set of strategic recommendations. Formed and validated hypotheses. CJ joined the team in week 5 to assist with synthesis as the volume of data grew.
WEEKS 5–8
Presentation, AI companion and vision
Presented findings and strategy to leadership. Built the AI research companion to make insights permanently accessible to the team. Framed the Camp Navigator concept and won a second engagement to bring it to life.
The Override
—— DELIVERABLES
Working Retool proof of concept refined with development team, 32-opportunity AI landscape map with scoring framework, top 10 and top 3 opportunity decks for stakeholder presentation, 12-month AI implementation roadmap, weekly stakeholder alignment documentation throughout the engagement.

YMCA Camp Experience
DENVER —— CO









